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CHOOSE A SHARD TO INFUSE
Welcome to the Terron Quest, a thrilling race tohhhhhh
spin, collect, and infuse shards to claim Terron!
Terron Spins: Daily Spins: You get 1 free spin per day per Master Edition.
Shard Collection: Start with Shards 0 and 1. Shard 0 is the rarest and hardest to win, with new shards added every 4 days.
Daily Free Spins: You get 1 free spin per day for each Master Edition you own.
Cost: Each infusion costs 1000 $QUEST, added to the PvP game reward pool.
Terron Quest: Infuse to Race: Use your shards to infuse and progress toward claiming Terron. The first to infuse all wins—there are no rewards for infusing itself, just the race!
Race to Win: First player to infuse all shards claims Terron—speed is key!
Success Rate: Starts at 65%, decreasing every 4 days (65% → 45% → 30% → 20% → 15% → 10% → 7% → 5%).
All $QUEST spent goes into a PvP game reward pool for future battles.
Boost with Multipliers: Add a percentage multiplier per attempt (e.g., 10% on 30% becomes 40%). Only 1 per try.
What Happens to Unused Shards? Unspent or non-infused shards convert to MudClaw Quest Tablet shards, boosting your MudClaw critters in-game. Nothing is wasted!
Success Rate: Starts at 65%, decreasing every 4 days (65% → 45% → 30% → 20% → 15% → 10% → 7% → 5%).
Strategy Tip: Shards get easier to spin over time, but infusion success drops. Collect early, infuse fast to win!
YOU DON’T HAVE ANY
MASTER EDITIONS STAKED
Infusing shards requires having a STAKED
Master Edition with at least 1000 $QUEST.
YOU DON’T HAVE ANY MULTIPLIERS
Increase your odds of infusing
this shard by applying a multiplier.
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